//
//  ClearScene.h
//  client
//
//  Created by sunpeng on 8/14/15.
//
//

#ifndef __CLEAR_SCENE_H__
#define __CLEAR_SCENE_H__

#include "cocos2d.h"

using namespace cocos2d;
class ClearScene : public cocos2d::Layer
{

public:
    // there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::Scene* createScene();
    
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();
    
    virtual void onEnterTransitionDidFinish();
    
    // implement the "static create()" method manually
    CREATE_FUNC(ClearScene);
};

#endif // __CLEAR_SCENE_H__
